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Military shooter Operation Flashpoint "Operation Flashpoint" was released in 2011 PC version, Kuangxiao more than a million copies and spawned Red Hammer "Red Fury" and the Resistance "Jedi task" two successful piece of information, so that of achievements for players reluctant to sneak the jungle, climb over the enemy right close stimulation Xuemaibizhang memories. Eight years later, Codemasters has finally released the sequel the player waiting to no avail, the game is full of a lot of potential, enough to allow players to enjoy it. To new heights, Codemasters spent a lot of time to re-create all the technology, presented in front of the player's Operation Flashpoint 2: Dragon Rising "Operation Flashpoint 2" has a huge scene, a large-scale battles, spectacular effects and visual impact, rich simulation element offers players are in the thick of the next generation gaming experience.
The challenge of fear and death The context of modern war game, the story took place in the real basis of the constructed islands Shi Qila Island (Skira), located in northern Japan, China Eastern, the island has endless hills, forests, marshes and extinct since Ten years ago, were found hidden heritage rich in oil and gas after they attracted the attention around the world, and become a strategic competition for land. Players will play a U.S. Special Forces leaders must study the details of the production team through the investigation and reconstruction of the battlefield to prevent the problem evolved into an international competition for oil war. Players can be in any direction from the island close to the target, http://www.uteragolds.com/ http://www.uteragolds.com/ the game will return true 360-degree battlefield, the scene of conflict. In this vast, realistic battlefield, bullets may be fatal to any one, through fear and death in the same time, rapidly changing environment must accept the challenges of the next.
A wide variety of real weapons and vehicles In addition to maps, weapons, vehicles, aircraft also produce large amounts of data collected after the group brainchild. "Operation Flashpoint 2" contains more than seventy all kinds of weapons, and were equipped with different sights, binoculars, accessories, including Japanese-style assault rifles, with a new laser targeting device CVLA Mk16. In addition, contains fifty kinds, including helicopters, UH60, land and sea, with no load to simulate the performance of the latest design parameters, each with different strengths and weaknesses, before using the player must first understand the characteristics and control of the vehicle way to effectively play the strengths of the vehicle. The hands of the player determines the player's gun death is a very important game elements, so the production team spent a lot of effort test data, drawn weapons, and physical appearance, whether tera is ballistic, bullet type, bullet weight, and so the characteristics of the weapon itself the same with reality, making the type of gun fired the bullet will impact the firing range and lethality. As the magic wand of weapons is not a bullet, while the normal operation of the program, so weapons systems, players have to assemble weapons and ammunition to use, for example, Javelin anti-tank missile launcher on the ground must be completed before the assembly.
Vivid detail screen "Operation Flashpoint 2" using the latest EGO engine, can depict the true light, explosion, smoke and other effects, surprisingly fine details, including when the bullet back shell burst out with smoke grenades were thrown there after the physical state calculation, different terrain vehicles will result in different effects of smoke. In addition, the production team also employed a large number of professional military personnel in motion capture, through motion capture technology allows soldiers to truly make all the movements, including the top and bottom of different vehicles, over obstacles, Chuaimen and rushed into the building, hiding on the floor http://www.uteragolds.com/ http://www.uteragolds.com/ and so on. To make players feel more real, the equipment used is no longer just blindly production of new products from the factory, but will be covered with dust, covered with scratches. Tank attack, the walls will follow vibration, send a strong flash, the ground seemed to shake the player to bring real-life experience; use of artillery, if detonated at a safe distance around the big building in the bomb explosion scenes, sound and real life is exactly the same, broken concrete blocks line of sight into the shelter when the dust. All housing construction in the game objects and vehicles can be due to blasting, shooting and completely destroyed, if destruction of the state will maintain the damage to the end of the campaign. Not only that, when the buildings have been destroyed, tera can still be used as a place to hide, but can not think hiding behind the cover to secure the bullet through the system makes the cover may be penetrated by bullets of different caliber.
Showing scenes and characters of advanced technology modules The use of advanced technology which makes the game very fine portrayal of the environment, level designers to design and thus has many natural and artificial construction of Shelters rich environment. Covered with thick trees in the scene, many buildings, so players are in the general environment is not empty, which means players will not stand in endless open area when the target. In addition to the scene, the production team also figures to draw as much as possible modules, the modules are all independent of all the soldiers draw, so each has a different appearance, so attention to detail not only the fighting is more real, because tera can hit enemies from a rival when the equipment machine gun Radio and other easily identify the role, immediately grasp the enemy sniper or non-commissioned officers, such as different status, to be issued to the members intuitively correct instructions. Strong AI opponents AI will be intelligent action based on environmental setting routes and tactics to make appropriate judgments, tera will analyze the terrain to ambush points, or evade the enemy and launched a flank attack for a good location, such an environment designed to make players not just keep buried actions, tactics and attacks by the choice of routes is an important part. In addition, people fired in the battle not only for killing, had to use massive firepower necessary to help conceal the whereabouts of other partners, then the player must be selected according to the distance for caliber guns, was lucky enough to kill an opponent; Similarly, Be careful to make their teammates if exposed to danger, the AI may be smart to pick his own way out. The enemy AI has been greatly enhanced, the player can use camouflage or cover to hide themselves, but they suspect that the enemy player, or is sound to find players, another attack will ambush you, very cunning. Cooperation over division features more than a lot of players in multiplayer, you can play different units, such as general infantry, tank crews, etc., each unit has its own work to do, unlike most FPS games like random fire on it. And whether tera is multiplayer or single connection, the second generation has also increased the task in edit mode, players can edit their own tasks, under the single or multiplayer mode, tera will be the task to read out to play.
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